The self-coupling of the units (both allies and opponents) is also not very effective: in fact the levers perform the function of the mouse but without the same precision, and to overcome the problem the team allows you to activate and adjust attraction to the target closest to the pointer, which however sometimes makes a tantrum. Over all, the abstruse operation of the touch-pad: the single press opens the map, with convenient visual and textual indications on the upcoming objectives, but touching it moves the camera, moreover with extreme speed.įortunately, just press the analog stick to bring the view back to one of the selected units (alternating with the backbones), but it is still a rather annoying dynamic. While the battle with the mouse & keyboard combo is clearly unequal, overall on PS5 we managed to rule the troops without too many headaches, despite some hitches. The cornerstone of this examination, however, remains the quality of the porting and, above all, of the control scheme adapted for the controller, a peripheral that is anything but simple to accord with the needs of the genre. The news, however, do not stop there and also involve the other modes, both in single and multiplayer: in addition to the awaited Ranked mode and co-op, the team has expanded the map park of the skirmish mode with 9 new locations, a new one online mode (Landing Zone, in addition to Destruction and Domination).Īlso noteworthy is a conspicuous one rebalancing of units, adjustments to Artificial Intelligence, mechanics, maps and missions, and general improvements to the quality of life, like group invites or skill auto-cast, which make life easier on and off the battlefield. More contained, but still functional in the context of the narrative, the mini-campaign dedicated to the Russian Revolution: composed of 4 missions against the usual 7 of the other campaigns, this one sees us leading the people against the Tsar, and offers some more information on the his trusted advisor, Rasputin. The first, more interesting, also introduces a series of units (of the new 20 in total added so far) of land and above all of air, which offer new strategic ideas, thanks to Usonia’s need to overcome an entire ocean in order to reach the coasts of Europe: these are powerful flying ships, metal beasts with which to rain lead on the enemy troops, which can be countered with special anti-aircraft units. The port, available from 26 October, contains all the balancing interventions and the contents published after the launch, including the two DLCs Rusviet Revolution And Operation Eagle. The extra power of next-gen consoles, on the other hand, has allowed King Art Games to be able to conclude Year 1 with the launch on PS5 and Xbox Series X | S of the Complete Edition. Due to technical problems, in fact, the team is not yet able to run Iron Harvest as it should on PS4 and Xbox One, and therefore has postponed the release until a later date. If on PC, the main destination of every self-respecting RTS, the game has regularly arrived, there is still no trace of the versions for the old generation consoles. This with all due respect to all those users who contributed to its realization in 2019, even going so far as to triple the $ 450,000 originally requested by the team via Kickstarter. The evocative imagery created by the Polish illustrator Jakub Rózalski, the creator of that 1920+ that first brought the board game to life Scythe and then to Iron Harvest itself, it was not enough to make it become something more than a good strategy, able to give a more than fair number of hours of play but unable to conquer with its playful and narrative identity.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |